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Post by Sa8Gecko on Jul 17, 2006 6:26:38 GMT -5
Link (7 days only, 35 kb): (link removed cause of bugged version)
This is a minor update, with one little bug fix, some code optimization and a new proximity fuse for the AA system. This proximity fuse increases the lethality of AA missiles against fast flying targets a lot. Also, the probability of the target to receive lethal damage is raised too. To activate this proximity fuse, you have to modify the stringtable.csv file of existing addons and entry the following code:
(name of vehicle)_PR,"MCAR_prediction3" for example, in case of the SA-8B:
mcar_Sa8_PR,"MCAR_prediction3" then pbo the file again.
This version hasn't been thoroughly tested, so any eventual bug report is wellcome.
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Post by Sa8Gecko on Jul 19, 2006 5:49:01 GMT -5
MCAR engine 0.921 : (link removed cause of bugged version) (7 days only, 35 kb) It's not much different from 0.92, but you should prefer this one nevertheless.
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Post by h- on Jul 19, 2006 7:01:09 GMT -5
0.921 Mirror (link removed cause of bugged version)
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Post by Sa8Gecko on Jul 19, 2006 7:38:21 GMT -5
There were some bugs showing up utilizing the AT units due to a new savetime function just implemented. They should have been solved as now: MCAR engine 0.92.2(7 days only)
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Post by h- on Jul 19, 2006 9:43:32 GMT -5
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Post by Sa8Gecko on Jul 28, 2006 23:58:28 GMT -5
MCAR engine 0.92.3(7 days only, 35 kb) one small bug fix and optimization of the proportional navigation algorithm.
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Post by h- on Jul 29, 2006 13:26:59 GMT -5
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