Post by Sa8Gecko on Jan 28, 2006 6:05:58 GMT -5
file:
s52.yousendit.com/d.aspx?id=36BU8SGGWT7DH1Q981I6RA23ZG
7 days only.
A 'small' update. The old addons of course still work.
The AA code was optimized further. You should notice a little improvement in the missiles lethality and even a slight performance increase. If you on the contrary notice worse performance than with MCAR engine 0.8 be sure to let me know.
MCAR_debug global variable is now more useful, as it allows to debug the missile flight better, and this will help you more than before in customizing your missile's parameters.
A new variable is usable in stringtable.csv (AA units only):
_GMK
This works only for lead collision and proportional navigation guidance codes and if enabled (true) makes the missile loose lock if between the shooting vehicle and the target happens to be a hill. Setting this variable to true will slightly worsen the performance (but really slightly).
A new global variable is present:
MCAR_engine_version
This one is useful if your addon needs a newer version of MCAR engine than the one currently installed in the user's addon directory. Examples how to use it proficiently will be given in a new version of the docs.
Since this version, as promised, don't interfere with older addons, users utilizing prevalently MCAR AA units should upgrade in view of the increased performance they should get. Maybe they won't notice it, but stay sure the code is optimized better than in previous versions. Users using prevalently AT units can stick to the older version, as nothing has changed; anyway, in view of the small filesize (33 kB compressed .rar) it should not a big deal to upgrade.
s52.yousendit.com/d.aspx?id=36BU8SGGWT7DH1Q981I6RA23ZG
7 days only.
A 'small' update. The old addons of course still work.
The AA code was optimized further. You should notice a little improvement in the missiles lethality and even a slight performance increase. If you on the contrary notice worse performance than with MCAR engine 0.8 be sure to let me know.
MCAR_debug global variable is now more useful, as it allows to debug the missile flight better, and this will help you more than before in customizing your missile's parameters.
A new variable is usable in stringtable.csv (AA units only):
_GMK
This works only for lead collision and proportional navigation guidance codes and if enabled (true) makes the missile loose lock if between the shooting vehicle and the target happens to be a hill. Setting this variable to true will slightly worsen the performance (but really slightly).
A new global variable is present:
MCAR_engine_version
This one is useful if your addon needs a newer version of MCAR engine than the one currently installed in the user's addon directory. Examples how to use it proficiently will be given in a new version of the docs.
Since this version, as promised, don't interfere with older addons, users utilizing prevalently MCAR AA units should upgrade in view of the increased performance they should get. Maybe they won't notice it, but stay sure the code is optimized better than in previous versions. Users using prevalently AT units can stick to the older version, as nothing has changed; anyway, in view of the small filesize (33 kB compressed .rar) it should not a big deal to upgrade.