Post by Sa8Gecko on May 23, 2004 9:54:50 GMT -5
Here at PsyProduction we are developing what we hope would
be a welcome addition to the large amount of addons
available for OFP.
We are trying to make car type units fire missiles. Really we
already made it, is a question to polish it all.
As you should know, if you define a missile has a weapon
for a car type unit, and then pull the trigger in game, nothing
happens. Now when you pull that d**ned trigger, you
see a missile leaving the launch tube !
No more tank type unit masked as car !
Ok, if you're not disturbed by the fact that a tank masked as
a car doesn't handle like a car, then skip the rest.
The bad first: you have to accept some compromise such as
no zoom on optics and all the limitations of a car type vehicle.
You should also be aware that the target aquisition and
the missile guidance are all done by scripts, so they're not
perfect, especially under heavy lag. And you'll not be
rewarded for every kill you get (an advantage if you're
targeting friendly units!)
What you get instead is a real car. Another important fact
is that the AI can use the vehicles, and it's pretty good
at doing it too. We have a Gaskin, a soviet AA BRDM, that
is pretty lethal: we didn't achieve this giving the missile
monstruos exploding power and range. In effect the
hit power of the missile is quite low for actual standards
(look at BKM Sa11 or at BIS ones: I agree that these last
ones are pretty unuseful against planes). What made this
missile lethal is its high probability to score a hit once
launched at a target. And the guidance is done by a script,
as I told you.
The other vehicle we developed is the Tow humvee. Well,
a car type vehicle against a tank has always been dead
meat when spotted. The only thing it could do was to
escape, and fast. Now, with this unit, you and the AI can
engage tanks before they actually see you (as the real
tow humvee, which missile can engage targets as far as
3500 meters). Tanks and not only: other cars, APC and
low flying choppers too. A variant of our tow humvee has
a missile that can be guided to the target manually, like
the real one. That is, you move the crossair and the missile
follows it (until it impacts something or flies out of range,
obviously). The good thing is that the AI does that too.
More, it has a realistic flight envelope, that is it accelerates
fast till 300 m/s, then its speed gets lower till to reach
110 m/s at about 3600 meters, after 20 seconds from launch.
Note that not standard OFP missile can fly so long a time.
It's so precise that you can make the missile fly through a
window 1500 meters away. Or hit a soldier 2000 meters
away.
For the sceptics: we don't set the missile position with
setpos. This way would be easy, the target will always
be hit. The missile, of course, is guided setting its velocity
and direction.
Another guidance code, that's here only as an example
of what can be done, follows the terrain profile till to the
target.
So, why didn't realease it already ?
Well, first our project is more meant for addon makers.
That is, an addon makers look at it, see how's done,
takes what he needs and then he realizes his own units.
Anyway our units are perfectly playable, you could realize
your own missions with these.
Then, some people would like to perfect the things a little
more, even if I must say I'm not of this opinion.
But stay sure that sooner or later we'll release the code
to the public, and hopefully soon after you could download
other vehicles made on the same principle (maybe
someone is thinking of a BTR90, or an Avenger, or, why
not, a Sa-8 Gecko).
We are currently doing beta 1.5 tests. Really our internal
version is a little more advanced than that.
So, how can you have access to all the things mentioned
above ?
Just wait until we release the public Beta (or until someone
else beats us on time ... code leaking ...) or join us as a
Betatester. You will have access to the files and could help
us realize better units.
If you are interested, just register to this forum and apply
as a Betatester sending a message to PsyWarrior.
If you don't want to betatest our unit, but have some
suggestion, critic or are just curious, feel free to post below.
Note that offensive comments will not be taken into
consideration, nor you'll have an answer if you behave
badly.
be a welcome addition to the large amount of addons
available for OFP.
We are trying to make car type units fire missiles. Really we
already made it, is a question to polish it all.
As you should know, if you define a missile has a weapon
for a car type unit, and then pull the trigger in game, nothing
happens. Now when you pull that d**ned trigger, you
see a missile leaving the launch tube !
No more tank type unit masked as car !
Ok, if you're not disturbed by the fact that a tank masked as
a car doesn't handle like a car, then skip the rest.
The bad first: you have to accept some compromise such as
no zoom on optics and all the limitations of a car type vehicle.
You should also be aware that the target aquisition and
the missile guidance are all done by scripts, so they're not
perfect, especially under heavy lag. And you'll not be
rewarded for every kill you get (an advantage if you're
targeting friendly units!)
What you get instead is a real car. Another important fact
is that the AI can use the vehicles, and it's pretty good
at doing it too. We have a Gaskin, a soviet AA BRDM, that
is pretty lethal: we didn't achieve this giving the missile
monstruos exploding power and range. In effect the
hit power of the missile is quite low for actual standards
(look at BKM Sa11 or at BIS ones: I agree that these last
ones are pretty unuseful against planes). What made this
missile lethal is its high probability to score a hit once
launched at a target. And the guidance is done by a script,
as I told you.
The other vehicle we developed is the Tow humvee. Well,
a car type vehicle against a tank has always been dead
meat when spotted. The only thing it could do was to
escape, and fast. Now, with this unit, you and the AI can
engage tanks before they actually see you (as the real
tow humvee, which missile can engage targets as far as
3500 meters). Tanks and not only: other cars, APC and
low flying choppers too. A variant of our tow humvee has
a missile that can be guided to the target manually, like
the real one. That is, you move the crossair and the missile
follows it (until it impacts something or flies out of range,
obviously). The good thing is that the AI does that too.
More, it has a realistic flight envelope, that is it accelerates
fast till 300 m/s, then its speed gets lower till to reach
110 m/s at about 3600 meters, after 20 seconds from launch.
Note that not standard OFP missile can fly so long a time.
It's so precise that you can make the missile fly through a
window 1500 meters away. Or hit a soldier 2000 meters
away.
For the sceptics: we don't set the missile position with
setpos. This way would be easy, the target will always
be hit. The missile, of course, is guided setting its velocity
and direction.
Another guidance code, that's here only as an example
of what can be done, follows the terrain profile till to the
target.
So, why didn't realease it already ?
Well, first our project is more meant for addon makers.
That is, an addon makers look at it, see how's done,
takes what he needs and then he realizes his own units.
Anyway our units are perfectly playable, you could realize
your own missions with these.
Then, some people would like to perfect the things a little
more, even if I must say I'm not of this opinion.
But stay sure that sooner or later we'll release the code
to the public, and hopefully soon after you could download
other vehicles made on the same principle (maybe
someone is thinking of a BTR90, or an Avenger, or, why
not, a Sa-8 Gecko).
We are currently doing beta 1.5 tests. Really our internal
version is a little more advanced than that.
So, how can you have access to all the things mentioned
above ?
Just wait until we release the public Beta (or until someone
else beats us on time ... code leaking ...) or join us as a
Betatester. You will have access to the files and could help
us realize better units.
If you are interested, just register to this forum and apply
as a Betatester sending a message to PsyWarrior.
If you don't want to betatest our unit, but have some
suggestion, critic or are just curious, feel free to post below.
Note that offensive comments will not be taken into
consideration, nor you'll have an answer if you behave
badly.