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Post by Wustenfuchs on Jun 19, 2010 15:09:47 GMT -5
I managed to change positions of driver & co-driver proxies. P3D's are ODOL so I convert them to MLOD with P3DEdit, loaded up in O2 and changed proxies positions (in View-Cargo and 0.250). Now it looks great in-game (both internal & external view). Anyway, one problem appeared: vehicle lights are always on and I don't have option to turn them off. Any thoughts on that? Thanks for all the help so far
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Post by Sa8Gecko on Jun 19, 2010 23:53:43 GMT -5
If the lights are always on, it means they're not properly defined in config.cpp. Perhaps the new class you used for the SA-10 doesn't inherit the right properties. It's usually fixable modifying the cfgModels section of config.cpp. It should look like this: class CfgModels { class Default {}; class Vehicle: Default {}; class Car: Vehicle {}; class 5p85s: Car { sectionsInherit="Vehicle"; sections[] = {"top1","top2","top3","top4","zadni svetlo","l svetlo","p svetlo","brzdove svetlo"}; }; class 5p85s_w: 5p85s {}; class 5p85d: 5p85s {}; };
5p85s is the name of the p3d model, if you changed that name, for example in launcher1.p3d, you should correct it accordingly. Of course if FFUR modified the inherit properties for the class car, this I can't know, and in this case you should correct it accordingly. EDIT> Maybe you're interested in this: rapidshare.com/files/400900951/30n6e.zipIt's the 30N6E radar which in the original plans should have gone along with the SA-10 launchers and designate targets for them, so that they won't all fire at the same target and waste missiles. For lack of time and interest this feature was omitted, anyway the vehicle can be played in game, even if only the first view LOD is done. An interesting feature is the fully retractable antenna mast, which is done with an animation assigned to a proxy object so to overcome the animation limitations of OFP. Anyway, this a part, it could interest you because the textures are much better than those of the SA-10 launchers and you could use them (with adaptation) in those models. Model is MLOD, so you can edit it at ease.
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Post by h- on Jun 20, 2010 3:45:04 GMT -5
I almost hate posting this because you have gone through so much editing, but there is a very simple fix for the Grumble driver issue: Put this driverAction = "ManActV3SDriver"; in the SA-10 config, in the class mcar_5P85SAdding the same line in the Gecko and Gaskin configs fixes them too. (or download MCAR_Grumble_Gasin_Gecko__20-06-2010.zip instead) SA-10 inherits from BRDM which uses that as driver anim and apparently FFUR does something to it and screws our vehicle up.. At least that worked for me with the latest FFUR'85..
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Post by Wustenfuchs on Jun 20, 2010 7:27:09 GMT -5
Sa8GeckoAll the entries are correct in my config.cpp (checked them few times already). The thing is, lights were working fine until I converted ODOL model to MLOD. So I think something is messed up as everything work fine except lights (which were fine before). Could you please provide S-10 in MLOD ? Btw, thanks for 30N6E radar, it looks great and I will use it in some missions @h- Thanks man, you are right, "ManActV3SDriver" is proper entry for FFUR. But co-driver position is still not right, do you know by any chance what driverAction should I use ? Anyway, so far the best solution was to edit proxies in O2 and to use: driverAction="ManActSCUDDriver"; cargoAction[]={"ManActSCUDCoDriver"}; Regards, W.
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Post by Sa8Gecko on Jun 20, 2010 10:05:07 GMT -5
Here are the MLODs: rapidshare.com/files/401032485/SA-10.zipAbout the 30N6E, as I said, now it's just eye candy. It can just be driven around, but it does nothing else. Just a pretty target, unfortunately.
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Post by Wustenfuchs on Jun 20, 2010 11:19:06 GMT -5
Finally fixed!!! There are 2 ways, hard & easy: 1) To open p3d in O2 and change proxies positions, then edit config.cpp entries to: driverAction = "ManActSCUDDriver"; cargoAction[]={"ManActSCUDCoDriver"}; cargoIsCoDriver[]={1,0}; 2) To change entries in config.cpp to: driverAction = "ManActV3SDriver"; cargoAction[]={"ManActUazCoDriver"}; cargoIsCoDriver[]={1,0}; I'm so happy now that is all OK, never thought FFUR would give me so much headache Sa8GeckoYeah I know 30N6E is just an eye candy, but it will do just fine as static target in some missions. Anyway thank you guys for help & support, I will ask again if some problems appear
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Post by guest_barccy on Feb 15, 2015 17:21:30 GMT -5
The links are broken.
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Post by Sa8Gecko on Feb 18, 2015 14:47:57 GMT -5
It seems rapidshare has gone out of business. If you want them, please let us know and we'll see to put them up somewhere.
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Post by guest_barccy on Mar 9, 2015 2:46:20 GMT -5
I do desire them. Mediafire would work.
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Post by Sa8Gecko on Mar 19, 2015 12:48:19 GMT -5
Have a little patience as I can't find them anymore on my HDDs. They're probably on my old ones, I hope they still work so I can search through them.
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Post by h- on Mar 28, 2015 2:39:45 GMT -5
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